﻿using DL.Character.Core.Base.Movement;
using DL.Health;
using DL.Combat.Base.Data;
using UnityEngine;

namespace DL.Characters.Data
{
    [CreateAssetMenu(menuName = "GameData/Assets/CharacterSO", fileName = "CharacterSO", order = 0)]
    public class CharacterSO : ScriptableObject
    {
        public ComboActionConfigSO ComboActionConfig;
        
        public CharacterHealthSO HealthConfig;
        
        public MovementActionConfigSO MovementActionConfigSO;
        
    }
}